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definitions:absolute_frequency_units [2016/12/12 14:30] fmerino created |
definitions:absolute_frequency_units [2016/12/12 16:56] fmerino |
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===== Absolute frequency ===== | ===== Absolute frequency ===== | ||
- | . {{{`f_a=0`}}} corresponds to the zero Fourier term (zero frequency), while {{{`f_a=0.5`}}} | + | ==== Definition ==== |
- | . ''''' | + | Inside SPHIRE, we define the spatial frequencies are handled in absolute units. This means that the spatial frequencies are expressed in term of pixels units, or absolute frequency $f_a$, instead of units of inverse distance. In this way $f_a=0$ corresponds to the zero Fourier term (zero frequency), while $f_a=0.5$ |
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+ | ==== Within the code ==== | ||
For examples of code in which Fourier pixels are handled check sparx/ | For examples of code in which Fourier pixels are handled check sparx/ | ||